Final Fantasy XIV Game Script
CURRENT PROGRESS: MSQ 2.0 through 7.0 complete!!! Dawntrail patch MSQ will come soon; seasonal events are completed as they happen.
For now, text is given for a female Miqo'te archer. Stretch goals for when I catch up to MSQ include conditional dialogue, optional dialogue, sidequests, removed content (e.g. the ARR trim), and more! I've used my best judgement for what to include, as it's not 100% black and white what's part of the “script” and not (e.g. I tried to include system messages that are part of the storytelling but not ones explaining controls).
There may be errors; hopefully I'll catch any on subsequent passes as I add more content! If you see anything off, please message me on Tumblr.
If this script has helped you, feel free to tip me; I'd really appreciate it!
Please do not use this site to train AI.
- A Realm Reborn
- A Realm Reborn (2.0) (Limsa Lominsa Starter Quests)
- A Realm Reborn (2.0) (Gridania Starter Quests)
- A Realm Reborn (2.0) (Ul'dah Starter Quests)
- A Realm Reborn (2.0)
- A Realm Reborn: A Realm Awoken (2.1)
- A Realm Reborn: Through the Maelstrom (2.2)
- A Realm Reborn: Defenders of Eorzea (2.3)
- A Realm Reborn: Dreams of Ice (2.4)
- A Realm Reborn: Before the Fall (2.5)
- A Realm Reborn: Before the Fall (2.55)
- Heavensward
- Stormblood
- Shadowbringers
- Endwalker
- Dawntrail
- Job/Role Quests
- Seasonal Events
- Main Scenario Quests
- A Realm Reborn
- Heavensward
- Stormblood
- Shadowbringers
- Endwalker
- Dawntrail
- Alliance Raids
- Crystal Tower (ARR)
- Job/Role Quests
- Archer/Bard
- Physical DPS
- Seasonal Events
- Heavensturn
- Valentione's Day
- Little Ladies' Day & Hatching-tide
- The Make It Rain Campaign
- Moonfire Faire
- The Rising
- All Saints' Wake
- Starlight Celebration
- Collaboration Events
A Realm Reborn (2.0) (Limsa Lominsa Starter Quests)
- Why did you become an adventurer?
- To gain power. Brennan: ...Power? As in, er...power to do good? Like protectin' the weak, an' fightin' for what's right, an' all that? Aye, I thought that's what you meant. Well, adventurers do get up to a lot of fightin', that's for sure. You'll never be short of a chance to polish your warcraft in the adventurin' business. Brennan: Once we make port, you'd best sign yourself up at the Adventurer's Guild–they'll set you on the right path. Brennan: An' it wouldn't hurt to join a guild, neither. Brennan: Limsa's home to a few, so if you fancy learnin' how to swing an axe, or even sling a spell, you should think about seekin' one out.
- To win glory. Brennan: Glory, eh? Well, if you're willin' to take on them tasks as other folk ain't, an adventurer such as yourself can win fame what coin can't buy. Brennan: When you arrive in town, you'll want to report to the Adventurers' Guild. Brennan: You can find out everythin' you need to know about the adventurin' business in there.
- To amass a fortune. Brennan: Fortune, eh? Well, it's a dream we've all had at one time or another. Brennan: Once you've learned to handle yourself in a fight, you'll want to pay a visit to whichever craftin' or gatherin' guild tickles your fancy. Brennan: Limsa Lominsa's renowned for its smitties an' armorers, not to mention its fisherfolk. An' then there's its cooks, of course. Brennan: Adventurin' ain't just about killin' things, after all. A peaceful pastime may well help you make your fortune!
- ... Brennan: Well, if you ain't inclined to tell, I ain't about to pry. Might be as ol' Brennan's a chatterbox, but he sure as hells ain't no busybody. Brennan: We all have a secret or three, don't we? Me? Dozens. Brennan: An' I'd rather they stayed secret, too—which is why I don't go stickin' me nose where it ain't welcome.
- Is this your first trip to Limsa Lominsa?
- Yes. Brennan: Is it!? Well then, let this journeyed itinerant tell you the ins an' outs of your destination. Ahem!
- No. Brennan: Thought not! Ah, but I'll wager there've been some changes since your last visit. Allow a journeyed itinerant to apprise you of the current state of affairs. Ahem!
- Take the Crow's Lift?
- Yes
- No Grehfarr: Might I remind you that all newly arrived adventurers are required to register with the Adventurers' Guild? Until you have done so, you will struggle to find employment in these parts.
Why not lend an ear an' see what she 'as to say? Aye, yer like to find yerself runnin' odd errands in the beginnin', but once ye build a reputation as a man folk can trust, the jobs'll get 'arder an' the rewards more generous. Baderon: If ye've the time, I'd also seek the advice o' the Smith 'ere in the Wench. The lads as bear that title 'ave some fine advice fer them what're just startin' out in the profession. An' that, my lass, is 'ow ye go about becomin' a legend among 'venturers.
I am the winds that guide. ??? (Y'shtola): I am the evening stars.
I am the morning sky.
I am born of the sea.
And there shall I die. Cultured Conjurer (Y'shtola): Thus reads the Sailors' Requiem carved into yonder stone. Cultured Conjurer (Y'shtola): Such words well describe the manner in which the citizens of Limsa Lominsa live their lives. Cultured Conjurer (Y'shtola): It is both a litany against misfortune for those out on the waves... Cultured Conjurer (Y'shtola): ...and a prayer that the souls of those who perish on land might find their way back to the sea. Cultured Conjurer (Y'shtola): Ah, you are the adventurer I've seen around Summerford Farms. Cultured Conjurer (Y'shtola): I thought myself on the trail of the kidnappers, but it would seem I have missed my mark. Cultured Conjurer (Y'shtola): ...Or perhaps not. Cultured Conjurer (Y'shtola): As I suspected, the aetheric disturbance here is no natural occurrence. Cultured Conjurer (Y'shtola): Nor is it a coincidence that the two of us should come here in search of those responsible for the disappearances only to be attacked. Cultured Conjurer (Y'shtola): But who stands to benefit from the keeping of this secret? Cultured Conjurer (Y'shtola): Such thoughts must wait. Let us attend to the task at hand, unpleasant though it be.
Leave the tending of wounds to me. Cultured Conjurer (Y'shtola): More unwelcome visitors?
Slay them quickly lest we be overwhelmed. Cultured Conjurer (Y'shtola): The creature falters.
Press the attack and the battle will soon be won.
- What do you think is in his mug?
- Swill water.
- Swill wine.
- What did he eat for breakfast?
- Breaded sticks.
- Ash tuna.
- What did he do in his sailing days?
- Skirmishing.
- Wanton slaughter.
- What do you reckon he says?
- Work is for the weak and witless.
- I've saucier seeds to sow.
Few are they who betray the Serpent Reavers twice. You will not do so a third time. Tattooed Man: Cowering behind your protector will only delay the inevitable. Honorless wretch...your life is all you have left. Tattooed Man: And worthless though it be, we shall take it! Masked Mage (Black-masked Ascian): O mournful voice of creation! Send unto me a creature of the abyss, my thrall to command, that I may smite mine enemies!
“Though time be against us, hope shall ever be on our side.” Y'shtola: Never did the creed of Sharlayan ring more true.
Regrettably, no. He eluded me.
Understood. I will inform the commodore. Y'shtola: You collapsed from your exertions. Are you suitably recovered? Y'shtola: Sevrin here has apprised me of all that transpired. His account shed some light upon how you came to be attacked by a golem of all things. Y'shtola: A golem is a mindless automaton, inert save when commanded to be otherwise. Common pirates could not hope to control such a thing, so arcane are its workings. Y'shtola: But then these tattooed wretches are no common pirates─they are the minions of the Sahagin. As to their purpose...well, I shall get to the bottom of it. Y'shtola: But first I must escort Sevrin back to his place of employment. I daresay Staelwyrn will be wondering what has become of him. Y'shtola: And you too, for that matter. I will bear word to him of your preservation, but I am certain he would like to thank you in person. Pray pay the man a visit. Y'shtola: Ah...he told me of you, but perchance he did not tell you of me. My name is Y'shtola. Y'shtola: I am...a naturalist of sorts, surveying the aether in the hope that it might offer up some clue as to our predicament. Sevrin: I'd say I owed you my life...but that don't cover it. If it weren't for you, my friends would be dead, an' all... Sevrin: 'Tis a debt I can never repay. But I'll not make things worse by runnin' away. Take me to Summerford Farms, an' I'll face the consequences. Y'shtola: For reasons I cannot fathom, you seem...
Forgive me. Mayhap we shall have a chance to speak again when I have marshaled my thoughts. Y'shtola: Until our paths next cross, farewell.
...Ah, I'm only jestin' with ye! I'll see 'e's treated fair. Baderon: Now, it sounds to me like ye've done everythin' ol' Staelwyrn asked o' ye an' more─justifyin' me generous finder's fee in the process. Much obliged, lass! Baderon: As fer a reward...well, she's a lonely lady, this Drownin' Wench o' mine. 'Ow'd ye fancy keepin' 'er company fer a spell...with free room an' board? Baderon: 'Venturin's a tryin' business, after all. Them as don't rest their bones every now an' again tend to end up with broken ones. An' take it from me: fightin' ain't nearly so much fun when yer nursin' a shattered arm. Got that? Good. There'll always be a free bed fer ye, so make use of it. Baderon: Not that ye'll 'ave much time fer lyin' around, what with all the leves ye'll be doin'. Oh, didn't I mention? I'm puttin' yer name down fer leves. Baderon: Our guild draws all manner o' clients, offerin' all manner of odd jobs. Honestly, ye'd be amazed 'ow much folk'll pay to avoid doin' an honest day's labor. Baderon: Just give T'mokkri a shout whenever ye feel like makin' a few extra gil. She'll always 'ave some task or other fer ye to do. Baderon: Oh, an' it's all above board, 'case yer wonderin'. We're careful to stay on the Admiral's right side in 'ere─unlike some pirates I could mention... I tell ye, if it turns out they 'ad aught to do with them kidnappin's, there'll be seven hells to pay. A proper bleedin' reckonin'... Baderon: Mayhap that's what Limsa needs, though. On rough seas, sometimes ye 'ave to rock the boat to right it. Baderon: But we'll 'ave time fer such talk when yer well an' rested. Till then, enjoy the Wench's 'ospitality!
Forename, C'nangho, to me! Mamool Ja Mercenary Head: As we agreed, Ahtzapfyn! Storm Private C'nangho Enah: Mamool Ja mercenaries!? Storm Captain Ghimthota Sthalmoenwyn: I'll take the Mamool Ja. You focus on Ahtzapfyn. Ahtzapfyn the Absorbed: Ye've no idea who yer up against! Storm Private C'nangho Enah: Ware, adventurer! Ahtzapfyn has a crazy glint in his eye... Ahtzapfyn the Absorbed: Now, outta me damn way! Ahtbyrm: Please! You cannot let him win!
...I have never spoken to you of my homeland. How did you know whence I hail? Y'shtola: Wait. I do begin to see. You have been blessed with a special gift. Ryssfloh: Are you all right, lass!? If I'd known a mean bugger like that was hiding in the bushes, I would've left a squad or six to keep you company. Ryssfloh: Well, at least now we can call this kidnapping investigation to a close. Those Reavers were the ones spiriting folk away in the dead of night, and this bastard here was pulling all the strings. Y'shtola: A trifle simplistic, but not inaccurate. Y'shtola: I came as soon as I sensed his presence, but I never thought to find such a scene of carnage. Yet we prevailed. And thanks to your heroic actions, I have learned much. Ryssfloh: Aye, “heroic” is the word. I don't want to think about what would've happened if you hadn't been here, friend. Ryssfloh: And your assistance is much appreciated, too, Lady Y'shtola. Please give our regards to the Scions. Y'shtola: I am glad to have played a role in bringing what I hope is an end to this disturbing spate of abductions. Y'shtola: The thread of your fate forms a part of a most intriguing tapestry. Mayhap we will be afforded the chance to speak more in the near future. Y'shtola: For now, however, you must see this particular tale to its conclusion. Pray send my greetings to Commodore Reyner.
- Enter the command room?
- Yes
- No Zanthael: Still not recovered from your...er...sudden illness? I find a brisk walk along the waterfront always helps to blow away the cobwebs. The smell down there could wake the dead...
...Well, what are ye waitin' fer!?
- Proceed to the landing area?
- Yes
- No L'nophlo: Take your time, sir. I'll be glad to assist you when you're ready.
led by the Agrius, mightiest of all vessels.
Silvertear Lake lay ripe for the taking,
and all of Eorzea would soon be ours...
...or so we believed.
But an innumerable host of dragons met us that day,
at the heart of which flew the great Midgardsormr.
Though we succeeded in slaying that lord among wyrms,
the dread serpent's defeat was bought at too high a price.
Our invincible flagship was lost,
and all hope of victory with her.
So ended our glorious conquest. ??? (Gaius van Baelsar): Eorzea... A blighted realm, riddled with false gods... ??? (Gaius van Baelsar): Twice now it has eluded the Empire's grasp. ??? (Gaius van Baelsar): For all the destruction it wrought, even Meteor, the Great Sin, failed to yield us control over it. ??? (Gaius van Baelsar): And for this failure, the realm has sunk deeper into depravity. ??? (Gaius van Baelsar): It is twisted beyond all reckoning─rotten nigh to the core. ??? (Gaius van Baelsar): Yet it must be saved. ??? (Gaius van Baelsar): Only Garlean rule can bring order to Eorzea. It falls to us to deliver the misguided masses from their ignorance. All (Rhitatyn sas Arvina, Nero tol Scaeva, and Livia sas Junius): We are of one mind, Lord van Baelsar. Loudspeaker: Senior engineers, please report to magitek research following the scheduled inspection. Midlander Engineer (Codename Hummingway): Hey. Is the legatus really planning to take another tilt at Eorzea? Highlander Engineer: Eh!? What hole have you been hiding in? We're in the midst of preparing for a new campaign, and a huge one at that! Midlander Engineer (Codename Hummingway): But...I thought the Emperor had given up the western lands for lost after Carteneau. What could the legatus possibly hope to gain by acting alone? ??? (Nero tol Scaeva): I sense you harbor certain doubts over the wisdom of the legatus's plan. Midlander Engineer (Codename Hummingway): M-My lord! Nero tol Scaeva: Please, call me Nero. Tell me, where were you born? Highlander Engineer: Othard, milord! Midlander Engineer (Codename Hummingway): Ala Mhigo, my lord! Nero tol Scaeva: Ah, Codename Hummingway, I presume? Midlander Engineer (Codename Hummingway): I-I don't know what you─ Nero tol Scaeva: Silence. Your denials will not change your fate. Nero tol Scaeva: I assure you─Frumentarium sees all. Midlander Engineer (Codename Hummingway): Argh... Nero tol Scaeva: Clean up this mess. And do not miss any, or I shall be most displeased. Highlander Engineer: A-At once, milord! Nero tol Scaeva: Garlond... Soon you will be made to know the true power of magitek.
- Leave the landing area?
- Yes
- No Arrivals Attendant: Please let me know if you require any assistance.
- Proceed to the landing area?
- Yes
- No Lionnellais: Very well. When you are ready to board, please let me know.
- Leave the landing area?
- Yes
- No Arrivals Attendant: Please let me know if you require any assistance.
A Realm Reborn (2.0) (Gridania Starter Quests)
- Why did you become an adventurer?
- To gain power. Bremondt: ...Power? As in, er...power to do good? Like protectin' the weak, an' fightin' for what's right, an' all that? Aye, I thought that's what you meant. Well, adventurers do get up to a lot of fightin', that's for sure. You'll never be short of a chance to polish your warcraft in the adventurin' business. Bremondt: When you arrive in town, you'd best enroll at the Adventurers' Guild─they'll set you on the right path. Bremondt: An' it wouldn't hurt to join a guild, neither. Bremondt: Gridania's home to a few, so if you fancy learnin' how to fight with a bow, a polearm, or even spells, you should think about seekin' one out.
- To win glory. Bremondt: Glory, eh? Well, if you're willin' to take on them tasks as other folk ain't, an adventurer such as yourself can win fame what coin can't buy. Bremondt: When you arrive in town, you'll want to report to the Adventurers' Guild. Bremondt: You can find out everythin' you need to know about the adventurin' business in there.
- To amass a fortune. Bremondt: Fortune, eh? Well, it's a dream we've all had at one time or another. Bremondt: Once you've learned to handle yourself in a fight, you'll want to pay a visit to whichever craftin' or gatherin' guild tickles your fancy. Bremondt: Gridania's renowned for its leatherworkers an' carpenters, not to mention its botanists. Bremondt: Adventurin' ain't just about killin' things, after all. A peaceful pastime may well help you make your fortune!
- ... Bremondt: Well, if you ain't inclined to tell, I ain't about to pry. Might be as ol' Bremondt's a chatterbox, but he sure as hells ain't no busybody. Bremondt: We all have a secret or three, don't we? Me? Dozens. Bremondt: An' I'd rather they stayed secret, too—which is why I don't go stickin' me nose where it ain't welcome.
- Is this your first trip to Gridania?
- Yes. Bremondt: It is!? Well then, let this journeyed itinerant tell you the ins an' outs of your destination.
- No. Bremondt: Thought not! Ah, but I'll wager there've been some changes since your last visit. Allow a journeyed itinerant to apprise you of the current state of affairs. Ahem!
- Proceed to the landing area?
- Yes
- No Lionnellais: Very well. When you are ready to board, please let me know.
led by the Agrius, mightiest of all vessels.
Silvertear Lake lay ripe for the taking,
and all of Eorzea would soon be ours...
...or so we believed.
But an innumerable host of dragons met us that day,
at the heart of which flew the great Midgardsormr.
Though we succeeded in slaying that lord among wyrms,
the dread serpent's defeat was bought at too high a price.
Our invincible flagship was lost,
and all hope of victory with her.
So ended our glorious conquest. ??? (Gaius van Baelsar): Eorzea... A blighted realm, riddled with false gods... ??? (Gaius van Baelsar): Twice now it has eluded the Empire's grasp. ??? (Gaius van Baelsar): For all the destruction it wrought, even Meteor, the Great Sin, failed to yield us control over it. ??? (Gaius van Baelsar): And for this failure, the realm has sunk deeper into depravity. ??? (Gaius van Baelsar): It is twisted beyond all reckoning─rotten nigh to the core. ??? (Gaius van Baelsar): Yet it must be saved. ??? (Gaius van Baelsar): Only Garlean rule can bring order to Eorzea. It falls to us to deliver the misguided masses from their ignorance. All (Rhitatyn sas Arvina, Nero tol Scaeva, and Livia sas Junius): We are of one mind, Lord van Baelsar. Loudspeaker: Senior engineers, please report to magitek research following the scheduled inspection. Midlander Engineer (Codename Hummingway): Hey. Is the legatus really planning to take another tilt at Eorzea? Highlander Engineer: Eh!? What hole have you been hiding in? We're in the midst of preparing for a new campaign, and a huge one at that! Midlander Engineer (Codename Hummingway): But...I thought the Emperor had given up the western lands for lost after Carteneau. What could the legatus possibly hope to gain by acting alone? ??? (Nero tol Scaeva): I sense you harbor certain doubts over the wisdom of the legatus's plan. Midlander Engineer (Codename Hummingway): M-My lord! Nero tol Scaeva: Please, call me Nero. Tell me, where were you born? Highlander Engineer: Othard, milord! Midlander Engineer (Codename Hummingway): Ala Mhigo, my lord! Nero tol Scaeva: Ah, Codename Hummingway, I presume? Midlander Engineer (Codename Hummingway): I-I don't know what you─ Nero tol Scaeva: Silence. Your denials will not change your fate. Nero tol Scaeva: I assure you─Frumentarium sees all. Midlander Engineer (Codename Hummingway): Argh... Nero tol Scaeva: Clean up this mess. And do not miss any, or I shall be most displeased. Highlander Engineer: A-At once, milord! Nero tol Scaeva: Garlond... Soon you will be made to know the true power of magitek.
- Leave the landing area?
- Yes
- No Arrivals Attendant: Please let me know if you require any assistance.
- Proceed to the landing area?
- Yes
- No L'nophlo: Very well, madam. I'll be glad to assist you when you are.
- Leave the landing area?
- Yes
- No Arrivals Attendant: Please let me know if you require any assistance.
A Realm Reborn (2.0) (Ul'dah Starter Quests)
- Why did you become an adventurer?
- To gain power. Brendt: ...Power? As in, er...power to do good? Like protectin' the weak, an' fightin' for what's right, an' all that? Aye, I thought that's what you meant. Well, adventurers do get up to a lot of fightin', that's for sure. You'll never be short of a chance to polish your warcraft in the adventurin' business. Brendt: When you arrive in town, you'd best enroll at the Adventurers' Guild─they'll set you on the right path. Brendt: An' it wouldn't hurt to join a guild, neither. Brendt: Ul'dah's home to a few, so if you fancy learnin' how to fight with a sword, your fists, or even spells, you should think about seekin' one out.
- To win glory. Brendt: Glory, eh? Well, if you're willin' to take on them tasks as other folk ain't, an adventurer such as yourself can win fame what coin can't buy. Brendt: When you arrive in town, you'll want to report to the Adventurers' Guild. Brendt: You can find out everythin' you need to know about the adventurin' business in there.
- To amass a fortune. Brendt: Fortune, eh? Heh heh! Then I reckon you'll fit right in where we're goin'! Brendt: Once you've learned to handle yourself in a fight, you'll want to pay a visit to whichever craftin' or gatherin' guild tickles your fancy. Brendt: An' there're plenty to choose from, too. Whether it be weavin', alchemy, goldsmithin', or minin' that interests you, Ul'dah's got a place where you can learn your trade. Brendt: Adventurin' ain't just about killin' things, after all. A peaceful pastime may well help you make your fortune!
- ... Brendt: Well, if you ain't inclined to tell, I ain't about to pry. Might be as ol' Brendt's a chatterbox, but he sure as hells ain't no busybody. Brendt: We all have a secret or three, don't we? Me? Dozens. Brendt: An' I'd rather they stayed secret, too─which is why I don't go stickin' me nose where it ain't welcome.
- Is this your first trip to Ul'dah?
- Yes. Brendt: It is!? Well then, let this journeyed itinerant tell you the ins an' outs of your destination.
- No. Brendt: But of course it ain't! Still, might be as this journeyed itinerant has a few new things to teach you about your destination. Ahem!
...Ho, a newly come adventurer. But of course. Yes, I am Seseroga. What can I do for you? Seseroga: Ah, you would have me teach you the ways of the marketplace? Very wise. As for my fee... What? You expect me to do it for free!? Surely you jest. Seseroga: My dear adventurer, when you ask an Ul'dahn for a favor, you should at least try to make it worth his while. Judging by your garb, I rather doubt you could afford my services, but the fact you offer nothing is laughable.
- Proceed into the Heart of the Sworn?
- Yes
- No Sultansworn Elite: What are you playing at, adventurer? Did Momodi truly send you? If this is some sort of prank, there will be consequences!
With me, Forename! Papashan: Stand your ground, Sultansworn! Garibald the Fargone: Meddlesome fools! You know not whom you face! Garibald the Fargone: Hearken to me, denizen of the abyss!
Slay these interlopers and feast upon their souls! Owyne: Is that a voidsent!? Papashan: Yield or be slain, thief! I will not ask again!
- Proceed into the Heart of the Sworn?
- Yes
- No Sultansworn Elite: Pray do not keep my comrades waiting.
- Proceed to the landing area?
- Yes
- No Elyenora: Should you change your mind, you need only speak to me, and I will see to it that you are assigned a place on the next airship.
led by the Agrius, mightiest of all vessels.
Silvertear Lake lay ripe for the taking,
and all of Eorzea would soon be ours...
...or so we believed.
But an innumerable host of dragons met us that day,
at the heart of which flew the great Midgardsormr.
Though we succeeded in slaying that lord among wyrms,
the dread serpent's defeat was bought at too high a price.
Our invincible flagship was lost,
and all hope of victory with her.
So ended our glorious conquest. ??? (Gaius van Baelsar): Eorzea... A blighted realm, riddled with false gods... ??? (Gaius van Baelsar): Twice now it has eluded the Empire's grasp. ??? (Gaius van Baelsar): For all the destruction it wrought, even Meteor, the Great Sin, failed to yield us control over it. ??? (Gaius van Baelsar): And for this failure, the realm has sunk deeper into depravity. ??? (Gaius van Baelsar): It is twisted beyond all reckoning─rotten nigh to the core. ??? (Gaius van Baelsar): Yet it must be saved. ??? (Gaius van Baelsar): Only Garlean rule can bring order to Eorzea. It falls to us to deliver the misguided masses from their ignorance. All (Rhitatyn sas Arvina, Nero tol Scaeva, and Livia sas Junius): We are of one mind, Lord van Baelsar. Loudspeaker: Senior engineers, please report to magitek research following the scheduled inspection. Midlander Engineer (Codename Hummingway): Hey. Is the legatus really planning to take another tilt at Eorzea? Highlander Engineer: Eh!? What hole have you been hiding in? We're in the midst of preparing for a new campaign, and a huge one at that! Midlander Engineer (Codename Hummingway): But...I thought the Emperor had given up the western lands for lost after Carteneau. What could the legatus possibly hope to gain by acting alone? ??? (Nero tol Scaeva): I sense you harbor certain doubts over the wisdom of the legatus's plan. Midlander Engineer (Codename Hummingway): M-My lord! Nero tol Scaeva: Please, call me Nero. Tell me, where were you born? Highlander Engineer: Othard, milord! Midlander Engineer (Codename Hummingway): Ala Mhigo, my lord! Nero tol Scaeva: Ah, Codename Hummingway, I presume? Midlander Engineer (Codename Hummingway): I-I don't know what you─ Nero tol Scaeva: Silence. Your denials will not change your fate. Nero tol Scaeva: I assure you─Frumentarium sees all. Midlander Engineer (Codename Hummingway): Argh... Nero tol Scaeva: Clean up this mess. And do not miss any, or I shall be most displeased. Highlander Engineer: A-At once, milord! Nero tol Scaeva: Garlond... Soon you will be made to know the true power of magitek.
- Leave the landing area?
- Yes
- No Arrivals Attendant: Please let me know if you require any assistance.
- Proceed to the landing area?
- Yes
- No L'nophlo: Very well, madam. I'll be glad to assist you when you are.
- Leave the landing area?
- Yes
- No Arrivals Attendant: Please let me know if you require any assistance.
A Realm Reborn (2.0)
Sastasha
After a period of relative silence following the Calamity, the Serpent Reavers have once again taken to terrorizing the inland hamlets of La Noscea—killing the men, kidnapping the women and children, plundering the storehouses and burning what little they leave behind. For years, it was not known how the pirates were able to raid areas so far from the coast, until a local shepherd sighted a band of painted ruffians entering the Sastasha Seagrot, carrying large quantities of sacks and crates. Could it be that there is more to this cave than meets the eye?“The Capten lykes his cabege Green.”
- You find a switch. Press it?
- Yes
- No
- Unlock the door to the captain's quarters?
- Yes
- No
- Unlock Waverider Gate?
- Yes
- No
...You are!? The Matron be praised! Mother Miounne: Allow me to introduce myself. My name is Miounne, and the Carline Canopy is my place. Mother Miounne: With regard to the task in question, there is a fair bit to tell. Let me know when you're ready to hear the details, and I shall brief you.
The Tam-Tara Deepcroft
Since its establishment during the Gelmorran times, this subterranean crypt has been used for generations as a final resting place for the remains of rulers and nobles. Since the Calamity, however, the tunnels have become overrun with the Lambs of Dalamud—a deadly cult who worships the now-fallen satellite as their savior. It is in the Deepcroft that these twisted souls silently plot revenge against those who fought to prevent the advent of Dalamud, summoning any dark presence who will aid them to this end... no matter what the cost.Copperbell Mines
Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts—the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatoncheires—thralls of the lost Thorne dynasty—were, at last, free from their lightless prison; three hundred years of hate fueling their madness.- What will you say?
- I will go whither the wild rose blooms.
- Yours is no small endeavor... Minfilia: Small? No. Worthy? Undeniably. We labor for the good of all the realm.
- The dangers are great... Minfilia: They are. Yet the risks we take are justified, given that which is at stake.
- Nothing.
The Bowl of Embers
Owing to a betrayal you have been captured by the Amalj'aa and taken to their stronghold of Zanr'ak, there to be given as an offering to the primal Ifrit. If you are to survive this fiery encounter with the Lord of the Inferno, you and your comrades must fight with no less than every onze of your strength. Should you fall, your souls shall burn for eternity...- Proceed to the Stateroom?
- Yes
- No Zanthael: If you're not interested in attending, make way for those who are.
- Join the Maelstrom?
- Yes Storm Officer: That's the spirit, lass! With allies like you, how much stronger is our crew! Let us brave the seas together, friend! Storm Officer: Now the choice is made, it is time to add your name to our rolls. Make your way to Limsa Lominsa and seek out our Grand Company's headquarters.
- No Storm Officer: ...Well, I daresay you have your reasons. But mark me: in stormy seas, the strong of arm and stout of heart must pull together or the vessel will founder. And when a ship goes down, the passengers always share the fate of the crew. Remember that.
- How will you respond?
- My name is Forename Surname. I believe you are expecting me. Storm Personnel Officer: Forename Surname! Aye, our recruitment officer sent word of your coming. It shall be my honor to induct you into the ranks of the Maelstrom.
- I am here to enlist, if you will have me. Storm Personnel Officer: Then well met, and welcome to the Maelstrom. I'll need a name for the roll, so─ Wait a moment. You're her, aren't you? Forename Surname! Aye, you're just as our recruitment officer described. Glad to have you aboard, friend!
- What oath will you swear?
- You have my sword till sea swallows all! Storm Personnel Officer: And I've no doubt we'll need it! Keep your weapons close to hand, lass.
- What skills I have are yours, till sea swallows all! Storm Personnel Officer: Ah yes, the many and varied skills of the adventurer! I've no doubt that your travels have furnished you with such knowledge as will prove invaluable to our cause.
- I will follow the Admiral to the very bottom of the abyss! Storm Personnel Officer: As would we all! A capable crew is one thing, but unswerving loyalty is a trait that cannot be trained or bought. Well said, lass.
- ... Storm Personnel Officer: No love for grandiose proclamations, eh? Ha! Such silent resolve is not uncommon among the brothers and sisters of the sea.
- Join the Order of the Twin Adder?
- Yes Serpent Officer: You have chosen wisely, my friend! The Elder Seedseer will be overjoyed! Serpent Officer: Without further ado, let us speak of practical matters. In order to complete the enrollment procedure, you must report to the Adders' Nest.
- No Serpent Officer: Ah...forgive me. In my eagerness to embrace you as a sister, I mistook your intention.
- How will you respond?
- My name is Forename Surname. I believe you are expecting me. Serpent Personnel Officer: Ah, the great adventurer herself! Yes, our recruitment officer sent word that you were on your way. It is a pleasure and an honor both to welcome you to our ranks, friend.
- I am here to enlist, if you will have me. Serpent Personnel Officer: Ah! Might you be Forename Surname? I thought as much! Our recruitment officer sent word that you would coming. It is a pleasure and an honor both to welcome you to our ranks.
- What oath will you swear?
- Wood's will be done! Serpent Personnel Officer: So you know the words of our Grand Company. That is well. Bound by this common belief, let us strive to preserve all that is good in this great nation.
- I shall strike down our enemies and drink of their blood! Serpent Personnel Officer: Uh...quite. Your fervor is duly noted. May it lend you strength as you strive to preserve all that is good in this great nation.
- My life for the Elder Seedseer! Serpent Personnel Officer: The Elder Seedseer is a kind and gentle soul who holds the welfare of her people above all else. Your faith in her is well placed.
- ... Serpent Personnel Officer: The elementals need not words to know your heart, and there is no doubt in mine own that you will prove a stalwart servant to them.
- Join the Immortal Flames?
- Yes Flame Officer: Excellent! I feared that the incident with the traitor may have soured your opinion of us. It gladdens me to see that isn't the case. Flame Officer: But before we can count you as one of our own, you must be formally inducted into our ranks.
- No Flame Officer: What? You cannot seriously be considering joining another Grand Company! Why, they are not nearly as grand as ours!
- How will you respond?
- My name is Forename Surname. I believe you are expecting me. Flame Personnel Officer: Ah, I thought as much! You are just as our man at the Waking Sands described! It is an honor to meet you, madam!
- I am here to enlist, if you will have me. Flame Personnel Officer: Is that so? Well then, I must ask you for your name. Ah, but let me guess. It is Forename Surname, is it not? Yes, you are just as our man at the Waking Sands described. Thank you for electing to join us.
- What oath will you swear?
- My sword belongs to Ul'dah! Flame Personnel Officer: Spoken like a soldier! You'll do well here.
- What skills I have belong now to Ul'dah! Flame Personnel Officer: And Ul'dah will have need of them in the days ahead. The knowledge and experience of well-traveled adventurers are valuable assets.
- I will follow the Flame General unto death! Flame Personnel Officer: Hah! The Flame General would lead the van in every battle if he could. 'Twouldn't surprise me if you had the chance to fight by his side one day!
- ... Flame Personnel Officer: I take it you would rather be judged by your deeds. I respect that. We want a woman of action, not words.
The Thousand Maws of Toto-Rak
Named after a man-eating creature from ancient Padjali folklore, the Thousand Maws of Toto-Rak was built on the site of a natural cave system beneath Silent Arbor. Until recently, it held all of Gridania's foulest criminals, from arsonists to poachers, but the completion of a new gaol closer to the city heralded its abandonment....Hm? You've got something to show me?
I cannot bear to be a burden any longer. That is why I must leave you all. Do not worry for me─just find your way safely to Little Ala Mhigo.” Albreda: <sigh> Blast it. Would that I'd known what he was thinking. I'd have stopped this folly myself. Albreda: The love Gallien bears for his brothers is so strong, he's willing to sacrifice himself for them. Make no mistake, entering the wood in his weakened state is suicide.
b-because I cling on to hope... <sob> Bertliana: Is it wrong to dream of home? Is it wrong to call ourselves Ala Mhigans? Gundobald: Do not heed such poisonous notions, child. Our dreams are what sustain us. Be strong─I swear to you, those villains will answer for their crimes in due time. But tell me...does anyone else know of this? Bertliana: Wilred... He saw me outside... He was so angry... Gundobald: I must tend to Bertliana. In the meantime, I need you to find out what the young ones make of this. I fear that they may do something rash.
Haukke Manor
Once used by seedseers as a place for spiritual reflection and meditation, Haukke Manor was long frowned upon by the people of Gridania as a symbol of excess. After years of protest, the building was finally sold to a wealthy duskwight by the name of Lady Amandine. While little is known of the Lady, it was said that she was exceptionally vain, and that to maintain her impeccable beauty, she would spare no expense. From facial creams concocted from rare Coerthas honeys to shampoos derived from the milk of exotic phurbles, her daily ritual of beauty treatments escalated until it was rumored she was bathing in the blood of her virgin maidservants. No amount of man-made tinctures, however could hide the hideous scars she eventually suffered during the Calamity, and from that day forth she was forced to turn to a darker solution, signing away her very soul in a final effort to “save face.”Your deeds bring glory to the Maelstrom, Captain Surname. Right proud am I to call you one of our own. Y'shtola: Forgive the lack of forewarning, High Commander. The Admiral wished to address Forename personally. Merlwyb: We are no strangers to conflict. Long have the Sahagin and the kobolds plagued our people─nor is this the first time we have had to address a primal threat. Merlwyb: In the past, when Titan rose to threaten the peace, it was to the Company of Heroes we turned. Merlwyb: But they are long disbanded, and we must look to other brave souls blessed with the strength to face this foe. Merlwyb: So it is that we turn now to the Scions of the Seventh Dawn, confident in the belief that you are Limsa's best hope. Y'shtola: I hope you are right. Yet the situation is far from simple. The kobolds are not prone to unprovoked aggression. Did not the thalassocracy make a pact with the beastmen that each would keep to their own lands, and that no blood would be shed? Y'shtola: ...And was it not the Lominsans who violated this agreement, dissatisfied with their lot? Shall we then condemn the beastmen for defending their homes? Y'shtola: Even a pirate must one day reap what she has sown. R'ashaht Rhiki: I would advise you to choose your words with greater care, Lady Y'shtola! Merlwyb: Stand down, High Commander. She has the right of it. Merlwyb: And the wrong is mine. Freely do I claim it. Yet it makes little difference. Remorse will not shield us from Titan's wrath.
...Or would you have us fall upon our swords? Y'shtola: My apologies, Admiral. The safety and security of Limsa Lominsa's citizenry are, of course, of paramount concern. Merlwyb: Already, we have observed disruptions in the flow of aether further inland. The effects will be felt here in the city ere long. Merlwyb: I ask much of you, I know, but the need is great. I trust I can count on you, Captain? Merlwyb: You have my thanks, along with the full support of the Maelstrom. I await good tidings. Y'shtola: That the kobolds should summon Titan demonstrates they are no longer amenable to negotiation. Y'shtola: This being the case, we must needs prepare for conflict. Before we meet Titan in the field, however, it would be wise to learn all we can of our foe. And I can think of no better source of information than the mercenaries who defeated him once before. R'ashaht Rhiki: The Company of Heroes may be no more, but several of its former members still live. It is said that one of them is employed at the Grey Fleet mills in lower La Noscea. Y'shtola: Quite why a mercenary should choose to become a miller, I do not know. When you find him, mayhap you could ask him for me. I, meanwhile, shall seek his fellows.
Come drain a pint with me,♪
We'll have a grand ol' time,♪
Find ye a lass or three...♪ Trachtoum: Ye gonna say somethin', 'venturer, or just keep starin'?
Eh? Ye want to know about the Company of Heroes? Trachtoum: Ahhh hells... Price of bleedin' fame... Can't a miller mill in peace no more!? Trachtoum: Still, seein' as ye've come all this way, I s'pose it wouldn't hurt to oblige ye. Consider yerself lucky, lass─ol' Trachtoum was the Company's best axeman. Now, what was it ye wanted to know?
Both of you, outside! We'll learn the truth the Lominsan way! Grey Fleet Miller: Trachtoum─if you didn't slay that goobbue, you may consider your contract revoked!
Ah, the hells with it─let the contest begin! Trachtoum Parter of Seas: How ye doin', lass? Feelin' a bit stiff, by any chance? Trachtoum Parter of Seas: Y-Yer still at it!? Bugger me─'tis lucky I've got one of these! Trachtoum Parter of Seas: Heh heh...only killin's against the rules!
<snort> Hah hah hah! So this is the one Wheiskaet sends me. U'odh Nunh: I haven't the foggiest what he sees in you─and until I do, you will rrreceive no aid from me.
Tongueflaps of Wheiskaet be reaching ears of Brayflox. Uplander is come for tastyfresh gobbietreats, yes? Brayflox Alltalks: Questprize of uplander deep in Longstop. Flighty-beast chased gobbieflock from homes. Gobbieflock needs goodly uplander give safety to Longstop with much hand-lending!
Brayflox's Longstop
After a tiring journey across Eorzea, it is deep within the quiet jungles of Raincatcher Gully where the charismatic and enterprising young goblin, Brayflox Alltalks, chooses to build her tiny empire. What she does not realize, however, it that something else—something sinister—has also made the lush forest its home. Now driven from their rightful(?) claim, Brayflox and her brethren seek to retake the land, and are not above asking the help of lesser races (that would be you) to help them do so.Goodly uplander has thanks of gobbieflock! Brayflox Alltalks: Flighty-beast was tricksy foe, but uplander outwitted with plansmaking. Uplander has goodly head for fighty-think. Brayflox Alltalks: Brayflox happygives tastyfresh gobbietreats to clever uplander! Brayflox Alltalks: Cheese is stinkysweet gobbietreat! Specialmake with secret gobbiearts! Brayflox Alltalks: No party complete without gobbie gouda, Brayflox everysay!
Hm? That neophyte vintner bid you speak with me? Hah! Byrglaent: Neither you nor your friend has the palate to appreciate the subtle qualities of my private stock. Byrglaent: I would sooner serve you goobbue urine than sell you my worst vintage. Begone from my sight.
...Really, in those words? Hm, well, I cannot say that I am surprised. Shamani Lohmani: While there's no denying his passion and skill, the Wine Baron of Limsa Lominsa is not a man known for his tact. Shamani Lohmani: Very well. We shall have to take an alternative approach.
Who sent you!?
I...I... <groan>
Wily uplander is talentful plansmaker. Tricksy foe for mighty rockman! Wheiskaet: I can only concur with my colleagues' assessments. Wheiskaet: We five of the Company of Heroes hereby judge you a worthy challenger. Cast down the Lord of Crags, Forename Surname, and write a new chapter in the history of Eorzea. Wheiskaet: With the formalities out of the way, let the festivities begin! Summon the dancers, pour the wine! Wheiskaet: Eat, drink, and be merry, my friends, for today we celebrate the birth of a new legend─Forename Surname, Titan's Bane! Company of Heroes: Forename Surname, Titan's Bane!
Goodly uplander must be facing mighty rockman with clever fighty-think. Gobbieflock cannot be coming to rescue this time!
Locating a beacon in the absence of a known signature might be possible if the aetherytes in question happened to be... Ah, yes. But in order to guide a traveler to said beacon safely, a second party would be required to... Hmmm. Y'shtola: It is possible─in theory at least. Yet I cannot be certain until I try. Plainly, all will depend upon whether or not I am “worth my salt.” Riol: Oh, you are, lass! Don't you worry about that! Have a bit o' faith in yerself! Riol: Why don't we all go to Zelma's Run an' take a closer look at the aetheryte? It ain't far─though there's sure to be a few kobolds blockin' the way. Naught ye can't handle, mind!